An optioon was added to set a specific reset cost to be used instead of the correct one. added a daily overview - you can switch between current game status and daily status by clicking the second column head.Please visit all maps once to load the power data from each map. GvG Overview: you can now click on the button in the GvG Overview to see the realtime GvG power of all guilds including their ranking on all maps. Fixed small bugs (mainly Titan related) 3.2.6.0.it can now be switched between displaying the title and tasks of the quests (click the shuffle arrows in the column header).it was possible that times like "1h:60min" were given - this is now corrected 3.2.7.0.for cases when there is a backlog at the intermediate storage sites) when the market (festival or banquet) is bottlenecked by the other buildings, hovering over the time for producing the upgrade costs will now give a time assuming no bottlenecks (i.e.added fragments tab - all fragments are shown here that are currently produced (non-motivated producitons are ignored).Productions (cutesy of bencptest/apophis): If I do the above and all my rogues are injured, is there a way to manually get uninjured rogues to show? (I might be wrong - perhaps all my 250 rogues were injured and the game showed me new healthy ones time to time.Installation / Update Changelog - Extension 3.2.8.0 Second question is, I saw somewhere that if there are too many units, the game hides certain amount. Or if there is another way to heal units faster other than spending diamonds? I saw that rogues take a long time to recruit/heal, hoping the Tavern's recruitment boost helps? If I repeat this for a long time, all my rogues are injured and don't have any 100% health rogues left. When they become half HP etc, I remove them from my active setup and put new healthy rogues in. I do a lot of auto battling in GBG with my rogues (I have about 250 at the moment). Hi all, I searched online but couldn't get a satisfying answer for these, if anyone could help that'd be much appreciated!ĭoes Tavern's recruitment boost help with healing as well, not just recruiting new units?
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